This editorial is non-game specific and solely based on insights and opinions from its author.
One comment I receive a lot when I explain my job to others is “That’s awesome! How do I get into doing that?!” There is no perfect answer to this query, and despite how awesome working in this industry sounds and really is, it’s hard work and not quite as glamorous as you may be envisioning in your head.
Working on a gaming fan/press site requires a lot of dedication outside of game(s). We don’t actually spend most of our day playing these games for hours on end (unless we’re working on a review). Often, we find that there’s only a handful of time to spend in-game while dedicating the majority of our workday to emails, writing breaking news about games we may or may not actually play, writing guides, participating in social media, and so on. It doesn’t matter if you’re the editor-in-chief or a contributing writer; as a friend succinctly told me, “Everyone in the gaming press has to wear multiple hats, from the smallest fan site to the largest press operation.”
Continue reading “Epilogue: A Tale of One Writer”
Yesterday Free Realm’s nearly five-year run came to a sad end. The final hour marked many parties, tears, mass picture sharing on Twitter and more. I had hoped more members of Gone Postal would have made an appearance, but in the end it was only me and one other (though a few were online on alts in other guilds).
It also would have been nice if the shutdown message (seen above) had been more personal, a real goodbye instead of the default maintenance update. Ah well, it was still nice seeing so much fun going on in the game again, it’s just sad that it happened in its final hours.
Prior to yesterday’s shutdown I wrote my thoughts over on ZAM (see it below the video here), along with several pictures spanning the years.
Continue reading “Farewell, Free Realms!”
This afternoon I had a friend post the following:
“Over the past year or so I have seen a number of people post an image that says that in many ways your online friends are more your friends than your real friends and family. Not only do I disagree with this notion, but I find the idea that some people actually believe it severely disturbing. Your real friends and family are the ones who, when you hit rock bottom and your online friends are too distracted by the latest meme or their own lives to bother with you, are still there for you and still willing to offer their support.”
Maybe my perspective is skewed because I spend so much of my social life with online interactions due to my job, but I have to disagree with the above. I partially agree with his original assertion that your family means more than your online friends (and even then that’s subjective based on your familial relationships), but I have to say that I have many online friends who mean a lot to me and that I believe would be (and have been) there for me (and vice versa) even through hard times.
Here was my response:
Continue reading “Online Friendship”
No one wants to hear about work keeping me busy, because that’s what keeps everyone busy. I won’t deny that that’s where a good bit of my time goes! It’s been a while since I’ve posted here so here’s an update on what’s been keeping me busy.
Continue reading “What’s Keeping Me Busy (December Edition)”
It was when I got “meh” about SimCity that I decided to finally redownload Sims 3, after years of barely playing it (despite having the CE since launch), and unearth my old neighborhood backups. I tried first playing my old families I had created and saved the neighborhoods for, but I didn’t feel any attachment to them, even though one of them was my namesake.
Then I recalled how amusing it was to play a redhead in the Sims Medieval in the attempt to make the entire village redheads. I did partially succeed in that venture; there were many redheaded kids by the time I finished that game. So I made the decision to make a family of redheads, two brothers and two sisters, who were all promiscuous in nature. The Trallop family was ‘born’.
From left to right: Candice, Ginni, Chen, and Dane
Meet the Trallops
I’m terrible at naming characters in any game. I can sit here for 30-60 minutes trying to decide on a perfect name. It must have been my inspiration to create their family, because I named them all in record time. Their last name is obviously a play on “trollop“, which I thought fit the bill nicely.
Continue reading “Sims 3: Meet the Trallops!”